EDUCATIONAL HUB
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Welcome to SHINE’s educational hub! We believe in continuous learning and can support you increasing your health, digital or environmental literacy, know more about design4all, play to build an accessible city or make an island virus free.
See all our games, platforms and tools below and chose the one to start!
- All
- E-Learning Platforms
- Educational Games
- Others

YoungCare project
YoungCare aims to promote strategies for relieving the situation of informal caregivers and the young dependent adults in need of their care (assistance to carry out normal activities or to protect their rights).

AFECO project
AFECO’s main goal is the empowerment of older adults to apply affordable, age-friendly and eco-friendly solutions in their own living environments.

DigitalScouts
The DigitalScouts project aims to train people who would like to support older adults in using digital tools. This support can empower the older population by enabling them to benefit from health promotion and digital participation opportunities.

NewEcoSmart
NewEcoSmart aims to create an inclusive social innovation approach to upskill adults aged 45 and above in rural areas, helping them adapt to the green and digital transitions in their current jobs or find new opportunities in habitat-related sectors. This initiative also promotes social entrepreneurial skills and mindsets that support the adoption of circular and socially responsible business models.

GreenerAge Platform
The GreenerAge project aimed to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55+, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.

PRIORITY45
PRIORITY45 (Promoting employment of 45+ adults through a disruptive training approach) aims to promote the upskilling and reskilling of 45+ adults to achieve a complete and resilient workforce that, through innovation, creativity and cooperation, can survive in today’s globalised and volatile world.

SAA Game
Smart Against Ageism (SAA) is a gaming tool to raise knowledge against ageism, supported by the Erasmus+.

STEP_UP Game
The STEP_UP Game (Stop Epidemic Growth Through Learning) is an educational game with the aim to stop a pandemic from spreading.

BIG Game
The project BIG educational game was a European Erasmus+ project that focuses on the social inclusion of people.

SDD Game
SDD (Smart for Democracy and Diversity) is an online game that shows learners the complexities of discrimination from different perspectives.
- All
- E-Learning Platforms
- Educational Games
- Others

YoungCare project
YoungCare aims to promote strategies for relieving the situation of informal caregivers and the young dependent adults in need of their care (assistance to carry out normal activities or to protect their rights).

AFECO project
AFECO’s main goal is the empowerment of older adults to apply affordable, age-friendly and eco-friendly solutions in their own living environments.

DigitalScouts
The DigitalScouts project aims to train people who would like to support older adults in using digital tools. This support can empower the older population by enabling them to benefit from health promotion and digital participation opportunities.

NewEcoSmart
NewEcoSmart aims to create an inclusive social innovation approach to upskill adults aged 45 and above in rural areas, helping them adapt to the green and digital transitions in their current jobs or find new opportunities in habitat-related sectors. This initiative also promotes social entrepreneurial skills and mindsets that support the adoption of circular and socially responsible business models.

GreenerAge Platform
The GreenerAge project aimed to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55+, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.

PRIORITY45
PRIORITY45 (Promoting employment of 45+ adults through a disruptive training approach) aims to promote the upskilling and reskilling of 45+ adults to achieve a complete and resilient workforce that, through innovation, creativity and cooperation, can survive in today’s globalised and volatile world.

SAA Game
Smart Against Ageism (SAA) is a gaming tool to raise knowledge against ageism, supported by the Erasmus+ and will be released in June 2024.

STEP_UP Game
The STEP_UP Game (Stop Epidemic Growth Through Learning) is an educational game with the aim to stop a pandemic from spreading.

BIG Game
The project BIG educational game was a European Erasmus+ project that focuses on the social inclusion of people.

SDD Game
SDD (Smart for Democracy and Diversity) is an online game that shows learners the complexities of discrimination from different perspectives.