1st October is the International Day of Older Persons!     

The International Day of Older Persons was proclaimed in Resolution 45/106 adopted by the UN General Assembly on 14 December 1990.   

Over the next three decades, the number of older people worldwide is projected to more than double, reaching over 1.5 billion people by 2050. Forecasts indicate that it is in developing countries that the growth of the elderly population will be fastest, where the number of people aged 65 and over could increase from 37 million in 2019 to 120 million in 2050. (Eurocid)   

Faced with this reality, SHINE 2Europe wanted to mark this day! So that older people can live with the best conditions of life, integrated and active in society. We are developing projects of different scope to achieve this goal:  

GreenerAge GreenerAge – Climate-Change and Environmental Literacy for Urban Citizens 55+ aims to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55+, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.  


The project DESIRE - DESIgn for all methods to cREate age-friendly housing will provide professionals in the building industry and home furnishings sector with the tools and skills to apply Design4All methods as an integral part of the design process, with the aim to create or adapt age friendly housing as a solution for the wellbeing, comfort and autonomy of the older adults or dependents at home.  


Culture on Prescription will introduce cultural activities facilitated by informal learning and training offers for adults. It will not be a prescription for traditional medicine, but a ‘recipe’ entitling people to a free educational offer that builds on and emphasises their talents, interests and strengths. This will also increase the sense of belonging and connection with the other participants.  


SAVE – Seniors Adaptation to the Virtual Environmental intend to expand and develop the digital competences of seniors by using IT tools and using them to create specific work products such as photos, texts, videos. Older people who declare active use of the Internet, faced with the need to transfer their practical activities to the online world, realize that they are not fully coping with it.  


SAA – Smart Against Ageism will contribute to restoring the image of older adults as full citizens with the potential to benefit their communities and remove the barriers to their social participation.  


BIG – Building Inclusive Environments for all Generations aims to develop an educational game, a two-dimensional virtual game in which the player can face and solve in-game character challenges, such as housing inaccessible to a wheelchair, carrying goods in a car while caring for a child or visiting a restaurant with poor eyesight. It also includes a workshop methodology and a trainer to use the game in workshops.  


TRIO | Adult education on digital, health and data literacy for citizen empowerment aims to develop a concerted upskilling pathway to improve health, digital and data literacy of adults at all ages, promoting adult education through the development of digital readiness, resilience and capacity.